Technical Art and Design
A basic parallax shader to fake depth on a surface. Includes a bias and bump intensity.
Creating masks with the color channels of a texture or a vertex color.
Procedurally adding snow to the top of a surface.
Animating a texture in a shader.
Translucent lighting for thin objects.
Translucent lighting for thicker objects.
Animating a mesh to simulate water movement.
Animating a mesh based on a wind direction.
Procedurally texturing an object based on world position.
Triplanar mapping without texture samples
A shader with a procedural dissolve.