A basic parallax shader to fake depth on a surface. Includes a bias and bump intensity.

A basic parallax shader to fake depth on a surface. Includes a bias and bump intensity.

Creating masks with the color channels of a texture or a vertex color.

Procedurally adding snow to the top of a surface.

Animating a texture in a shader.

Animating a texture in a shader.

Translucent lighting for thin objects.

Translucent lighting for thicker objects.

Animating a mesh to simulate water movement.

Animating a mesh based on a wind direction.

Procedurally texturing an object based on world position.

Procedurally texturing an object based on world position.

Triplanar mapping without texture samples

A shader with a procedural dissolve.