This shader combines a few of the concepts from before to create a basic holographic effect. I use single sample world uvs to keep the blend texture from being distorted by vertex deformation and blend the vertices visibility in sync with the deformation. This produces a nice blending effect which could be modified to produce force-fields, shields, or whatever other sci-fi magic you might need.
Here are some shots of it in multiple states of blending. It can blend in any direction and has separate controls for the alpha and vertex blending falloff. Here is a video i made way back in the day of an early prototype, before i ported it to CG.
Hi,
Thx a lot for your great shader. If you come in France (at Béziers or Montpellier) i will bought you some good French Wine !
best regards