Its been about 3 months since i started on the Material X Viewer, and while ive kept basically the same materials ive been putting a lot of work into the viewer itself, so that it doesnt break as I scale up to rewrite all my shaders, and to improve the website. Future versions are version pinned so my posts should properly reflect progress from here out.

New features I recently added include single material view, a graph view, fixes for offscreen/unfocused behavior, a bunch of formatting fixes on different platforms, fallbacks for unsupported hardware, and a fullscreen mode tested working on mobile and a PC.

By including the graph as a function of the viewer I was able to render out the files as graph connections like you would see in Maya or other node based editors, and I can organize it to read a bit more cleanly. I also added pan/zoom as well as drilling into dashed nodes – this should be mode helpful as the graphs grow in complexity.

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