This is an archive of shaders which i have built by following tutorials, researching techniques, or just hacking away at it myself. You are free to download and use them, and if you think they are worthwhile you can buy me a beer or something.

To stay up to date on my latest stuff, you can go directly to the Shader Blog

Shaders for stylized techniques such as ramp shading, crosshatching, and outlines

Shaders with specialized lighting techniques

Shaders used for the creation of real time material effects such as water, snow, and other things.

Shaders using cubemaps for reflection, refraction, and other things

Basic shader techniques for starting out or learning a new platform