Before moving onto new shaders, i thought the new year was a good point to stop and work on some optimization. After about a week of work, i’m happy to report that i was able to squeeze quite a bit more juice out of them and I’ve uploaded all of the new versions for download. Some shaders like parallax now can run on shader model 2.0 instead of requiring 3.0 and viewport performance in Maya is much improved. A good example of this is the flowmap shader, which feels much more responsive when painting vertex colors.
Moving forward, i hope to do more quick optimizations before uploading. If there is something that i find a better way to do in an old shader, i will try to upload that as well.