I took 3 point lighting shaders and extended them to build a basic Phong shader. They retain the Rim Light, so you may or may not want to remove it. I like a little Fresnel in my shaders, but its just a personal preference. They are pretty standard shaders otherwise.

Maya CGFX File:

vertexlitphong.cgfx
File Size: 6 kb
File Type: cgfx

Download File


Unity SHADER File:

vertexlitphong.shader
File Size: 9 kb
File Type: shader

Download File


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