I decided to start out the lit shaders with a Vertex Lit Lambert Shader, as it was the simplest lighting I could imagine. Technically Pixel Lit shaders aren’t any more difficult, but I figured I should cover it before moving on. Vertex Lighting is lower fidelity than Pixel Lighting but they are fast, which means you might want them for mobile. I don’t think Maya even has any Vertex Lit shaders these days, so it might be useful for someone working on mobile assets i guess.These shaders utilize a single directional light and feature an Ambient Color as well.