These shaders demonstrate the basic syntax and structure of CG shaders in Maya and Unity. The goal is to establish a base pair of shaders that will react in equivalent ways in both Maya and Unity. They are just about the simplest shaders possible, featuring a flat color and no lighting. Both are heavily commented for beginners. While these may seem a bit boring if you have been doing this a while, I’ve always found its important to start simple and build from there.